I am using GPUImage to apply live filters on camera views. the problem is once I capture an image, it gets pixelated Here is my code:
in viewDidLoad:
imageCamera = [[GPUImageStillCamera alloc] initWithSessionPreset:AVCaptureSessionPresetPhoto cameraPosition:AVCaptureDevicePositionBack];
imageCamera.outputImageOrientation = UIInterfaceOrientationPortrait;
normalImgView = [[GPUImageView alloc] initWithFrame:CGRectMake(0.0, 0.0, self.view.frame.size.width, self.view.frame.size.height-100)];
[normalImgView setFillMode:kGPUImageFillModePreserveAspectRatioAndFill];
And this is how I am capturing the image:
[imageCamera capturePhotoAsImageProcessedUpToFilter:selectedFilter withCompletionHandler:^(UIImage *processedImage, NSError *error){
NSLog(@"processedImage %@", processedImage);
NSData *dataForPNGFile = UIImageJPEGRepresentation(processedImage, 1.0);
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSError *error2 = nil;
if (![dataForPNGFile writeToFile:[documentsDirectory stringByAppendingPathComponent:@"FilteredPhoto.jpg"] options:NSAtomicWrite error:&error2])
{
return;
}
if (processedImage) {
//Display it in an image view
}
}];
I added break points to track the execution and see in which part exactly the image gets pixelated. It was the GPUImageOutput 's imageFromCurrentFramebufferWithOrientation: at this line:
CGImageRef cgImageFromBytes = [self newCGImageFromCurrentlyProcessedOutput];
newCGImageFromCurrentlyProcessedOutput always returns nil
- (CGImageRef)newCGImageFromCurrentlyProcessedOutput;
{
return nil;
}
How can I fix this?