I'm using an affine transform within a repeating/reversing animation to create a "pulsing" effect. However, I noticed that the button gets shifted right when the animation begins. The anchor point for the button is at (0.5,0.5):
[UIView animateWithDuration:0.5
delay:0
options:UIViewAnimationOptionRepeat|
UIViewAnimationOptionAutoreverse|
UIViewAnimationOptionAllowUserInteraction|
UIViewAnimationCurveEaseInOut
animations:^{
self.recordButton.transform = CGAffineTransformMakeScale(1.2, 1.2);
} completion:^(BOOL finished) {
}];
It appears that when the transform is applied, the origin of the button's frame stays at the same spot.
How can I animate scale transform so the center of the button remains in the same spot once the transform is applied?
I usually play with the frame and CGRect utility functions