iOS, OpenGL ES. Line thickness on retina screen?

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I use MonkSVG library to draw some svg files. My problem is lines are always of the same thickness on retina and non-retina display). And these lines are too fat if I compare with other library for android.

I tried to reduce line thickness in calculations in code, and it works. But it seems OpenGL still think that it is runned on non-retina display and it hides lines/polygons which are enough small for a screen physical size.

How to solve this issue?

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