The question says it all. Upon loading a .gif using either SvgCachedImage or CachedImage it immediately starts playing. I however need to be able to start and stop it according to some logic. Unfortunately, the built in Xamarin Image whilst allowing this takes so way too long to load the 1.2mb .gif that it destroys the user experience.
I have looked through all the properties on CachedImage and SvgCachedImage and cannot find any that may relate to this feature.