I am trying to make an enemy for my game, and I got it to work using Navmesh. The only problem I have is that my character controller for my player is rigidbody based, and I want the player to be able to push the Navmesh agent around. I think this can be achieved by CalculatePath() and steeringTarget, but I am still not sure how the code would work. Thanks in advance
Is there any way to use Navmesh with physics in unity using steeringTarget and CalculatePath()?
586 Views Asked by stackoverflowguy34124 At
0
There are 0 best solutions below
Related Questions in C#
- Passing arguments to main in C using Eclipse
- kernel module does not print packet info
- error C2016 (C requires that a struct or union has at least one member) and structs typedefs
- Drawing with ncurses, sockets and fork
- How to catch delay-import dll errors (missing dll or symbol) in MinGW(-w64)?
- Configured TTL for A record(s) backing CNAME records
- Allocating memory for pointers inside structures in functions
- Finding articulation point of undirected graph by DFS
- C first fgets() is being skipped while the second runs
- C std library don't appear to be linked in object file
- gcc static library compilation
- How to do a case-insensitive string comparison?
- C programming: Create and write 2D array of files as function
- How to read a file then store to array and then print?
- Function timeouts in C and thread
Related Questions in UNITY-GAME-ENGINE
- Using arrow keys to rotate an object
- know object behind another object is fully visible
- Unity3d AudioSource not creatable
- Unity3d - Input.GetKey returns true more than once
- Flurry Ads on Unity3D with Prime31 plugin
- Make screenshot of DirectX window that is hidden and doesn't have focus
- Coroutine being detected as inactive despite being active
- Unity3D: Adding charged force in relation to position
- Unity - Particles emitting non-random
- 3d mouse aim camera 3rd person vertical C#
- Unity: How would I go about creating a power up system?
- Unity - Gui Button issues (Android)
- Unity3d strange Collider behaviour
- Start() function doesn't work properly after Application.LoadLevel
- Gravity works weird
Related Questions in PATH-FINDING
- How to use the BFS algorithm to keep only the outer points?
- Should I use mutable priority queue for dikjstra/A* algorithm?
- Pathfinding issue. Not taking most direct path
- Improving on Dijkstra using Fibonacci heaps?
- Get additional information from an edge after a graph search using Djikstra algorithm
- What is the most efficient way to represent edge weights for Dijkstra's algorithm
- Will multiple solutions for speeding up Dijkstra lower performance?
- A Star Pathfinding
- Finding unique paths in a 5X5 grid
- GameplayKit > Scene Editor Navigation Graph > How to use it for pathfinding?
- Find path in a dict of edges, python
- Find all subsets of a finite metric space for which the sum of distances is less than a given number
- PHP A* Pathfinding can't work for complex maze HackerRank
- calculate path in a grid with obstacles and my analysis
- Optimized wayfinder
Related Questions in NAVMESH
- Cannot seem to create a NavMeshAgent variable
- Basic RTS movement using Navmesh & co-routine?
- Why is it that sometimes you have to manually install the Nav Mesh Agent using a Git URL in Unity?
- Building navmesh asynchronously during runtime in unity2D
- NavMeshAgent jittering
- UE4 Navmesh isn't the same in viewport and in game
- Suggestion on NavMesh 2D generation at runtime with infinite procedural generation
- Is there any way to use Navmesh with physics in unity using steeringTarget and CalculatePath()?
- Preventing the camera entering entities in A-Frame
- How to make Unity NavMeshAgent path around the player
- Enemy AI not working properly with NavMesh
- How can I find out the route to the NavMeshAgent target
- Move Unity navmesh multiple agents to single point and stop pushing each other
- Unity3D: Do Unity's NavMeshAgents no longer push lower priority agents out of the way?
- Random Walk + Exploration Algorithm for game AI. Scene Tiles
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?