I'm starting development of a 2d isometric(tiled, roguelike) game and I'm brainstorming which kind of data structure I would use to store runtime data like tiles and entities, but I don't want to use an 2d array(as the world will be huge). How I would handle rendering in such cases?
Isometric game data structure and rendering
1k Views Asked by user1150235 At
1
There are 1 best solutions below
Related Questions in JAVA
- Add additional fields to Linq group by
- couldn't copy pdb file to another directory while consuming wcf web service
- Why are the aliases for string and object in lowercase?
- WPF MessageBox Cancel checkbox check
- Resolve object using DI container with object instance
- Creating a parametrized field name for a SELECT clause
- Does compiler optimize operation on const variable and literal const number?
- Get data from one form to another form in C#
- Writing/Overwriting to specific XML file from ASP.NET code behind
- Deleting Orphans with Fluent NHibernate
Related Questions in DICTIONARY
- Add additional fields to Linq group by
- couldn't copy pdb file to another directory while consuming wcf web service
- Why are the aliases for string and object in lowercase?
- WPF MessageBox Cancel checkbox check
- Resolve object using DI container with object instance
- Creating a parametrized field name for a SELECT clause
- Does compiler optimize operation on const variable and literal const number?
- Get data from one form to another form in C#
- Writing/Overwriting to specific XML file from ASP.NET code behind
- Deleting Orphans with Fluent NHibernate
Related Questions in DATA-STRUCTURES
- Add additional fields to Linq group by
- couldn't copy pdb file to another directory while consuming wcf web service
- Why are the aliases for string and object in lowercase?
- WPF MessageBox Cancel checkbox check
- Resolve object using DI container with object instance
- Creating a parametrized field name for a SELECT clause
- Does compiler optimize operation on const variable and literal const number?
- Get data from one form to another form in C#
- Writing/Overwriting to specific XML file from ASP.NET code behind
- Deleting Orphans with Fluent NHibernate
Related Questions in ISOMETRIC
- Add additional fields to Linq group by
- couldn't copy pdb file to another directory while consuming wcf web service
- Why are the aliases for string and object in lowercase?
- WPF MessageBox Cancel checkbox check
- Resolve object using DI container with object instance
- Creating a parametrized field name for a SELECT clause
- Does compiler optimize operation on const variable and literal const number?
- Get data from one form to another form in C#
- Writing/Overwriting to specific XML file from ASP.NET code behind
- Deleting Orphans with Fluent NHibernate
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular # Hahtags
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
Although you might have more success asking on https://gamedev.stackexchange.com/ I'll try and provide some ideas:
You should create a
Tile
class might contain a collection of entities on that tile. Additionally entities might hold a reference to the tile(s) it is located on.As for the map representation, it depends on how the map would be represented. If you have a fixed size map you might use a 2D array (the array would only contain links to tiles which might be null if not currently needed), otherwise you might use a map whose index would be the position of the tile. Then query the map for the tiles you need to display.
Additionally you might want to employ some caching and load a few tiles that surround the displayed area. When tiles are outside that cached area and you need memory they might be removed from the map.