It is possible to download files via HTTP/HTTPS using SDL_Net?

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I'm making an SDL2/OpenGL game with big assets. Some platforms, like android, limit app package size hard, so I want to download them separately. I'll also meet this issue when try to make downloadable content.

I want to make game as portable as possible, so SDL_net as networking library is my choice. Is it possible to download big (500MB+) files with it and how? Are there any good tutorials about it?

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