I have an event that adds a Block
to a HashSet
when right-clicking with a compass. However, I want to add all blocks of the same type connected to the first block to the set. How should I do this to prevent lag?
Iterate over all connected blocks of same type
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First of all, you make a
BlockFace
array which represents all the 6 sides of blocks. (Front, back, left, right, above, and underneath).Next, you make a private method that goes through all these blockfaces and checks if the block at that side if of the same type and adds these blocks to a list of blocks that are yet to be checked. We will use this list later.
In this method,
results
is the Set of all Blocks that are connected to the block that was clicked with the compass,todo
is the list of blocks that are yet to be checked the same way.Finally you use the following method to go through all the blocks that are yet to be checked and call the private method above for all these blocks. This is the most efficient way I could come up with.
Note that you can not run these methods on an aSync thread, because this can lead to a
CurrentModificationException
and this can cause strange behavior in the game itself, depending on what you use it for.