I'm trying to understand how Java.awt works (we need to create a GUI without GUI editor)
the following code does not show 2 TextAreas:
Frame fr = new Frame("Parser");
Panel buttons = new Panel();
Panel inputText = new Panel();
Panel outputText = new Panel();
String here = new String ("Insert code here...");
TextArea input = new TextArea(here, 9, 96, TextArea.SCROLLBARS_VERTICAL_ONLY);
TextArea output = new TextArea(here, 9,96,TextArea.SCROLLBARS_VERTICAL_ONLY);
public Window(){
fr.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent we) {
fr.dispose();
}
}
);
fr.setSize(700, 400);
fr.setLocation(200,100);
fr.setResizable(false);
fr.add(buttons);
fr.add(inputText);
fr.add(outputText);
buttons.setBounds(new Rectangle(0,0,700,60));
buttons.setBackground(new Color(200,200,200));
inputText.setBounds(new Rectangle(0,60,700,170));
inputText.setBackground(new Color(255,255,255));
inputText.add(input);
outputText.setBounds(new Rectangle(0,230,700,170));
outputText.setBackground(new Color(200,200,200));
outputText.add(output);
}
Obtained result:
Expected result:
Your code does not respect the layout managers that your containers are using. I believe that AWT Frames use a BorderLayout by default (edit: yes they do, per the Frame API. Suggestions:
For example:
Which displays as:
Use of layout managers gives you much greater ease when it comes to changing or enhancing your GUI. For example, since I'm setting my JTextArea's width with a COL constant, if I change the COL constant, the whole GUI widens, even the buttons and the button JPanel, since the layout managers are handling all the sizing. With your code, you'd have to manually change the width of every component added to the GUI, which is prone to bug creation.