===================
Game Name
Play
Exit
===================
the above is what my previous game menu looked like. I used the Box Layout to create it but it was very tedious. Is there there a better layout manager that I could use?
here is the code for those that asked of the main pane.
private JButton JB;
private JButton EB;
private JOptionPane JO;
public StartUpWindow(){
super("Pong");
JPanel outside = new JPanel();
JPanel inside = new JPanel();
setLayout(new BorderLayout());
outside.setLayout(new BoxLayout(outside, BoxLayout.LINE_AXIS));
inside.setLayout(new BoxLayout(inside, BoxLayout.PAGE_AXIS));
outside.add(Box.createHorizontalStrut(280));
outside.add(inside);
outside.add(Box.createHorizontalStrut(20));
inside.add(Box.createVerticalStrut(20));
JLabel title = new JLabel(" "+"Pong");
title.setFont( new Font("Serif", Font.BOLD, 40));
inside.add(title);
inside.add(Box.createVerticalStrut(20));
JButton btt1 = new JButton("Start");
Dimension d = new Dimension(200,40);
btt1.setSize(d);
btt1.setMinimumSize(d);
btt1.setMaximumSize(d);
btt1.setPreferredSize(d);
JButton btt2 = new JButton("Credits");
btt2.setSize(d);
btt2.setMinimumSize(d);
btt2.setMaximumSize(d);
btt2.setPreferredSize(d);
JButton btt3 = new JButton("Exit");
btt3.setSize(d);
btt3.setMinimumSize(d);
btt3.setMaximumSize(d);
btt3.setPreferredSize(d);
inside.add(btt1);
btt1.addActionListener(this);
btt1.setActionCommand("start");
inside.add(Box.createVerticalStrut(5));
inside.add(btt2);
btt2.addActionListener(this);
btt2.setActionCommand("credits");
inside.add(Box.createVerticalStrut(5));
inside.add(btt3);
btt3.addActionListener(this);
btt3.setActionCommand("exit");
inside.add(Box.createVerticalStrut(20));
add(outside);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setSize(800,600);
this.setVisible(true);
this.setResizable(false);
this.setLocation(450,200);
inside.setBackground(Color.GRAY);
outside.setBackground(Color.GRAY);
}
I agree that BoxLayout is tedious but I admire its relative simplicity.
Another quick and easy option is to use the "javax.swing.Box" class instead of using a layout manager directly.
Box offers a number of useful methods. You can use it to create vertical and horizontal boxes, create "struts" to reserve horizontal and vertical space, and create "glue" to fill in available space when the layout grows.
Of course you could also use GridBagLayout, but I tend to reserve it for more complex layouts. Box and his cousin BoxLayout are often good enough for simple layouts and are easy for new programmers who are maintaining the application to understand and debug.