I'm trying to make a game in java, just a simple platformer, but I'm having difficulty when running the code. I can't seem to get any response from key presses. The only thing I can think hasn't been working properly is the keyPressed and keyReleased functions. Below is the relevant code.
public ReflexPanel() {
initBoard();
setFocusable(true);
addKeyListener(this);
Timer timer = new Timer(1000/120, this);
timer.start();
}
private void initBoard() {
loadMenu();
int w = menu.getWidth(this);
int h = menu.getHeight(this);
setPreferredSize(new Dimension(w, h));
}
private void step() {
if(mainMenu){
if(ePressed) {
System.exit(0);
}
if(hPressed) {
loadScores();
repaint();
}
}
}
public void keyTyped(KeyEvent e) {}
@Override
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == 'e') {
ePressed = true;
}
if (e.getKeyCode() == 'h') {
hPressed = true;
}
}
@Override
public void keyReleased(KeyEvent e) {
if (e.getKeyCode() == 'e') {
ePressed = false;
}
if (e.getKeyCode() == 'h') {
hPressed = false;
}
}
@Override
public void actionPerformed(ActionEvent e) {
step();
}
The ePressed and hPressed variables are just booleans set to false by default, and loadScores calls a png file.
You're using
getKeyCode()
which returns anint
value with constants given inKeyEvent
class, such asKeyEvent.VK_E
.You're looking to use
getKeyChar()
which returns'e'
directly.