Im trying to implement the Zynga Scroller into my app but i have no idea how to get it connected.
Im using Kinetic.JS to create a canvas and fill it with rectangles in javascript.
<div data-role="page">
<div data-role="content">
<div id="container">
</div>
</div>
</div>
$( window ).on( "pageinit", function ( event ) {
drawStage();} );
function drawStage() {
var stage = new Kinetic.Stage( {
container: 'container',
width: 500,
height: 500,
draggable: true
} );
var layer = new Kinetic.Layer();
var rectRed = new Kinetic.Rect( {
x: 100,
y: 100,
width: 100,
height: 100,
fill: 'red'
} );
var rectBlue = new Kinetic.Rect( {
x: 200,
y: 200,
width: 100,
height: 100,
fill: 'blue'
} );
layer.add( rectRed );
layer.add( rectBlue );
stage.add( layer );}
the Canvas is going to have a large map on it, which shoudl allow the users to zoom in adn zoom out, but also pan across the image to look at different areas.
Did you check the Zynga Canvas demo?
Some useful links:
http://zynga.github.io/scroller/demo/canvas.html and also view the source of this page.
http://zynga.github.io/scroller/demo/asset/ui.js
It looks like Zynga scroller works with a Canvas. What you'll want to do is remove the property
draggable: true
from your stage, and modify the code from ui.js to handle the map drag functionality from the canvas level (instead of inside the stage).