What filter should I use for a TextureAtlas?(Linear/Nearest)... This is my current setting in the atlas file:
filter: Linear,Linear
What filter should I use for a TextureAtlas?(Linear/Nearest)... This is my current setting in the atlas file:
filter: Linear,Linear
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Filters rather do not have big impact to performance (when we tell about small sprites) although there are some serious differences between them.
In practice Filters describe how edge of texture is being processed
Take a look at this great article that @Enigo reccomends you to get more information.