I keep being spammed by this warning in Unity when using audio sources not routed to the ResonanceAudioMixer. But I don't want ALL the audio to be routed to it, because I spatialise only a some of the sounds of my game, so the question is: would it be safe to get rid of this warning by code (for performance reasons)? Why would ResonanceAudio keep spamming me with this warning (999+) if I am allowed by design to route the audio also to other mixers? Thanks
Make sure AudioSource is routed to a mixer that ResonanceAudioRenderer is attached to. [Unity Warning]
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This is more like a reminder to remind users to make sure that AudioSource is routed to a mixer that the ResonanceAudioRenderer is attached to. Nothing more. If you know what you are doing then simply ignore it.
You don't have to do this because it will not affect performance. It won't show up in a build. You will only see this warning in the Editor. The
UNITY_EDITORpreprocessor directive is used to make that warning show in the Editor only.