I was reading about the flyweight design pattern
on this page.
I was not able to understand the meaning of the "granularity" in the context of programming languages or the design pattern.
Can anyone please explain, an example would be great.
I was reading about the flyweight design pattern
on this page.
I was not able to understand the meaning of the "granularity" in the context of programming languages or the design pattern.
Can anyone please explain, an example would be great.
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Granularity is a level of details. Granular objects are those, which are at low level detail in your program. Consider:
Usually you have many granular objects in application. If you will create separate object for each tree/character/seat/power-point it could be very memory-consuming. Thats the problem which is solved by Flyweight pattern.