I've been reading up on the use of pointers, and allocating memory for embedded projects. I must admit, that i perhaps don't understand it fully, as i can't seem to figure where my problem lies.
My two functions are supposed to take 4 float values, and return 16 bytes, that represent these, in order to transfer them through SPI. It works great, but only for a minute, before the program crashes and my SPI and I2C dies, lol.
Here are the functions:
/*Function that wraps a float value, by allocating memory and casting pointers.
Returns 4 bytes that represents input float value f.*/
typedef char byte;
byte* floatToByteArray(float f)
{
byte* ret = malloc(4 * sizeof(byte));
unsigned int asInt = *((int*)&f);
int i;
for (i = 0; i < 4; i++) {
ret[i] = (asInt >> 8 * i) & 0xFF;
}
return ret;
memset(ret, 0, 4 * sizeof(byte)); //Clear allocated memory, to avoid taking all memory
free(ret);
}
/*Takes a list of 4 quaternions, and wraps every quaternion in 4 bytes.
Returns a 16 element byte list for SPI transfer, that effectively contains the 4 quaternions*/
void wrap_quaternions(float Quaternion[4], int8_t *buff)
{
uint8_t m;
uint8_t n;
uint8_t k = 0;
for (m = 0; m < 4; m++)
{
for (n = 0; n < 4; n++)
{
byte* asBytes = floatToByteArray(Quaternion[m]);
buff[n+4*k] = asBytes[n];
}
k++;
}
}
The error message i receive after is the following, in the disassembly window of Atmel Studio
Gerhardh is correct,
returnprevent the memory from being released.If you need to return 4 bytes, you might check if your environment can return a uint32_t or something like that.