Mocap animation is tilted only upon import into Unity?

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I'm working with mocap animations (FBX) that I want to retarget on a Mixamo model in Unity. To start, I opened the animation in Blender and it looks fine (not tilted) -

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But when I import in Unity and apply type humanoid to the rig, it comes in tilted / wonky -

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Video of tilted animation

I get these error messages in Unity:

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Even after applying "Translation DoF" and changing animation type. Why is my animation coming in tilted and how can I fix this?

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