I want to use my own Unit"system". Something like 1 Pixel is equals to 0.01 Units.
Now when I want to draw something with my own Unitsystem, I always have to multiply/divide the value by 100. I've found some answers that mentioned to use matrix in SpriteBatch.Begin, but I dont know how.
Could someone help me^^?
Spritebatch.Begin()´s last parameter can be a transform matrix.