I made a function which made an SKLabelNode every time the mouse is clicked... now i want to refer to these nodes and change there position outside the function they were made in .. the update function how can i do that?
Moving a sprite in the update function Swift
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You can define a global variable (or an array if you have more sprites)
In your create method you can assign the new sprite to the variable
Now you can manipulate the label in your update method