I have created a simple metal code to display some 3D object. Now the code is working fine in my mac.
When I shifted it to another Identical Mac machine with same xcode 8 installed, its giving me the following error
/BuildRoot/Library/Caches/com.apple.xbs/Sources/Metal/Metal-85.83/ToolsLayers/Debug/MTLDebugRenderCommandEncoder.mm:969: failed assertion `For depth attachment, the renderPipelineState pixelFormat must be MTLPixelFormatInvalid, as no texture is set.'
And the error indicating in he following region:
let renderPassDescriptor = MTLRenderPassDescriptor()
renderPassDescriptor.colorAttachments[0].texture = drawable.texture
renderPassDescriptor.colorAttachments[0].loadAction = .Clear
renderPassDescriptor.colorAttachments[0].clearColor = MTLClearColor(red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0)
renderPassDescriptor.colorAttachments[0].storeAction = .Store
renderPassDescriptor.depthAttachment.loadAction = .Clear
renderPassDescriptor.depthAttachment.clearDepth = 1.0
renderPassDescriptor.depthAttachment.storeAction = .MultisampleResolve
let commandBuffer = commandQueue.commandBuffer()
commandBuffer.addCompletedHandler { (commandBuffer) -> Void in
dispatch_semaphore_signal(self.bufferProvider.avaliableResourcesSemaphore)
}
renderEncoder = commandBuffer.renderCommandEncoderWithDescriptor(renderPassDescriptor)
//For now cull mode is used instead of depth buffer
renderEncoder.setCullMode(.None)
// renderEncoder.setDepthClipMode(.Clip)
renderEncoder.setDepthStencilState(depthStencilStateE)
renderEncoder.setRenderPipelineState(pipelineState)
he last line I am getting this error. can any one help?