I am using a mingw compiler and code blocks IDE. I am facing a problem in which I don't understand how come my dll exports every function without me even using __declspec(dllexport)
with these functions. Here are the two sample files, main.h
and main.cpp
:
main.h
:
#ifndef __MAIN_H__
#define __MAIN_H__
#include windows.h
#ifdef BUILD_DLL
#define DLL_EXPORT __declspec(dllexport)
#else
#define DLL_EXPORT __declspec(dllimport)
#endif
#ifdef __cplusplus
extern "C"
{
#endif
void SomeFunction(const LPCSTR sometext);
#ifdef __cplusplus
}
#endif
#endif // __MAIN_H__
main.cpp
:
#include "main.h"
void SomeFunction(const LPCSTR sometext)
{
MessageBoxA(0, sometext, "DLL fxn Message", MB_OK | MB_ICONINFORMATION);
}
bool flag = false;
extern "C" BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
{
switch (fdwReason)
{
case DLL_PROCESS_ATTACH:
// attach to process
// return FALSE to fail DLL load
break;
case DLL_PROCESS_DETACH:
// detach from process
break;
case DLL_THREAD_ATTACH:
// attach to thread
break;
case DLL_THREAD_DETACH:
// detach from thread
break;
}
flag = true;
return TRUE; // succesful
}
In this example, SomeFunction
is exported and I am able to dynamically call it from an application externally, although I haven't prototyped it as
void __declspec(dllexport) SomeFunction(const LPSTR sometext);
Not only this, even the global variable flag
is exported in the auto generated .def file.
What is happening here? Please help and correct me if I am making a technical mistake.
The MinGW linker makes all symbol public unless you make them hidden by default. This can be overridden, from the GCC man-page: