I'm a sound designer working on VR for mobile phone; prototyping on Galaxy S8. We use Unity and Fmod, thus GVR plugins ( formerly resonance-audio ). It is known that GVR bypass group busses in Fmod for a more precise control on spatialisation for each sources.
Now i have a problem as i'm definitely not a dev so my coding skills are not that great.
I simply want to automate the volume of certain Fmod events, make them fade out on like 10/15 seconds at the end of a scene. Thus i feel like i need automation either on GVR Source Gain from each track, OR the master volume of each event. I added a parameter in Fmod, so by coding in Unity i want to tell fmod to smoothly go from a value to another thus fading out the volume.
Issue : the parameter appears in the inspector in Unity, but can't have access to it / can't control it. I can tick the box of the said parameter, but it automatically untick as soon as i start the scene, and i don't know what to type to control the value.
I have some devs in the team with me that will help, but we're kind in a rush thus im trying to find solutions myself.
TLDR : how to simply automate parameter values of GVR plugins or Fmod event master bus ( not session master bus ) by coding in Unity ? Considering GVR / Resonance-audio bypass groupbusses.
If anyone had the same kind of issue or know how to sort it out... i'll be more than grateful.
regards,
Guillaume