I am wondering how to handle matches like do ruzzle in ios: I have read Game Kit Programming Guide and seems not what i am searching for.
in ruzzle one player can play the game and the other can play it too, while all two player haven't finished, i can't go to the second.
GKTurnBasedMatch
can't be because only one player at a time can make his move.
Real-Time Matches
? but if a player accept to play, then disconnects, the forst player can finish and wait the answer of the opponent, while seems not be so in real-time matches
should i have a separate server that stores the game, or i can use some other apple API? thanks