Network game: how to handle turn game (like ruzzle management)

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I am wondering how to handle matches like do ruzzle in ios: I have read Game Kit Programming Guide and seems not what i am searching for.

in ruzzle one player can play the game and the other can play it too, while all two player haven't finished, i can't go to the second. GKTurnBasedMatch can't be because only one player at a time can make his move. Real-Time Matches? but if a player accept to play, then disconnects, the forst player can finish and wait the answer of the opponent, while seems not be so in real-time matches

should i have a separate server that stores the game, or i can use some other apple API? thanks

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