I am making a game in Unity (C#/.NET Api) using SFS 2X as the game server. When the user tries to log in, I get no trace in the log specifying that a Login Request has been made by the client-side. This is confirmed when the game doesn't notify me about sending the Login Request, I do get the trace that a session has been created which expires due to inactivity. Here's part of the server log:
SocketReader bitswarm.sessions.DefaultSessionManager created: { Id: 21, Type: DEFAULT, Logged: No, IP: 116.71.185.89:52914 } on Server port: 9933 <---> 52914
SocketReader bitswarm.sessions.DefaultSessionManager Session removed: { Id: 21, Type: DEFAULT, Logged: No, IP: 116.71.185.89:52914 }
I experience no problem in connecting on the IPads I have with me. However the problem occurs when a certain user tries to login from his/her country through his/her IPad.
I have a related question: How does the server confirms receiving a login request in the log? Does one get to know about it when the user has logged in?
Any help in this regard would be highly appreciated.
SmartfoxServer 2X has an admin tool that shows you how many users are logged in. For you to see them with the adim tool you have to create a Zone and a Room because the server puts the users in the room and than you are able to see them.
Sorry if I missunderstood your question but I hope this info is useful for you.