This is a greenfoot project I'm working on. It is supposed to make the object bounce when it nears the edge
I was hoping someone would realize why this isn't working, it just falls from the top
    import greenfoot.*;  // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
    public class Asteroid extends Actor
    {
        /**
         * Act - do whatever the Asteroid wants to do. This method is called whenever
         * the 'Act' or 'Run' button gets pressed in the environment.
         */
        boolean  direction=true; //assigns the fall direction (true is down false is up)
        int acceleration =0; 
        public void act() 
        {
            if(getY()>(getWorld().getHeight())-50 && direction== true  ) 
            //checks if it is near the bottom of the world  (Y is reversed so at the top of the world Y is high)     
            {
                direction= false;
                acceleration = 0; //Resets speed
            }
            if(getY()<50  && direction== false)
            {
                direction= true;
                acceleration = 0;
            }
            if(direction=true)
            {
                setLocation(getX(), getY()+(int)(Greenfoot.getRandomNumber(25)+acceleration));
            }
            else if(direction=false)
            {
                setLocation(getX(), getY()-(int)(Greenfoot.getRandomNumber(25)+acceleration));
            }
            acceleration++;
        }    
    }
 
                        
This code is the problem:
This will assign true to direction; you need double-equals there to check for equality:
It's annoying that Java allows this. Same problem for the else clause on the if.