I've looked around and none of the fixes for this type of issue is working on my particular OpenGL app. The problem is I get some type of artifacts/tearing/flickering on the model I'm rendering. The model is built up of small squares next to each other and the flickering is shown between these where there are glimpses of the background even though they are side to side. The problem is NOT showing on the iOS simulator but only on devices (I use an iPhone 5 and an iPad 4th Gen). I've tried the kEAGLDrawablePropertyRetainedBacking setting both ways without luck. Any ideas?
OpenGL ES iOS tearing/flickering
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