OpenGL, extract "sprites" from .pzx and .mpl in GLS_BINARY_LSB_FIRST format

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I'm seeking help in extracting sprites from an old file type.

The sprites are stored in this >>GLS_BINARY_LSB_FIRST<< format in .pzx files, alongside with some other .mpl files.

They seem to be in some kind of OpenGL format, although I did not find any information about their structure.

The only system capable of "handling" these files is an old IRIX64, which I tried in an emulator but didn't worked.

My Question is if it's possible to extract the data from them to possibly OpenGL Textures that I could then write to sprites?

Best regards!

I uploaded a sample 001.mpl and 001.pzx here: Link

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