I'm coding a game and it's very important to make speed calculations in render-code.
How can I get the speed of some operations?
For example, how to know whether multiplying is faster then sqrt, etc? Or I have to make tests and calculate the time.
Programming language is c++, thanks.
This kind of micro-optimisation is just the thing to waste your time for minimal gain.
Use a profiler and start by improving your own algorithms and code wherever the profiler tells you that the game is spending most of its time.
Note that in some cases you may have to overhaul the whole software - or a major part of it - in order to implement a more efficient design. In that case the profiler results can be misleading to the inexperienced. E.g. optimising a complex computation may procure minimal gain, when compared to caching its result once and for all.
See also this somewhat related thread.