Is there a way to paint a 3d texture on a 3d surface like blender ?
Painting difuse texture in javafx?
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Painting a texture in 3d scene
getPickResult().getIntersectedTexCoord()from mouseEvent will return a point2d wich is an uv coordinate (from 0 to 1 ). In order to map it to the image pixels ; we have to multilpy u & v by image height and width (800 in this case). Once we have pixel coordinates we can paint withpixelWriter.setPixels()method . the third and fourth arguments in setPixel corresponding to the rectangle that is used to draw , in this case is a 12*12 square . Therefore , an argb array 144 length is needed to fill the square insetPixelswith color values given by colorpicker result . ImageView and DifuseMap share the same WritableImage that is why painting the Shape3d will update image in imageView as wellThis is a single class javafx functional app you can try . you can rotate with right mouse button and painting with left button