PBR lighting is broken with a ambiant light, not with a directionnal light

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I have a problem with our ThreeJS PBR. I have created a simple threeJS on ThreeJS Editor project with two cubes where I set a PBR material on both cube with the following textures:

Here is the result with an ambiant light, the right cube is wierd, the output of the lighting doesn't match with what we want. Here is the result with a directionnal light, where the output of the right cube has a correct lighting

Why the output of my PBR lighting is wierd on a ambiant light ? But works with a directionnal light ?

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