The font itself is applied, but it's not applied initially on load
Is there an event or method in Phaser 3 to check if a font has been loaded? How can I set and apply a font family in Phaser 3?
I'm curious if it's possible to handle it within Phaser 3 without using external libraries.
If you don't want to use a library, like a Web Font Loader from google, like shown in this official phaser example, you could simply postpone the creation of the
Phaser.GameObject until the styles are loaded, theloadevent of the window should do, if this is not too late for you.Something like: