I have the following code:
var viewWidth, viewHeight, renderer, stage, loader;
var rendererOptions = {
transparent: true
};
function init () {
viewWidth = window.innerWidth;
viewHeight = window.innerHeight;
renderer = PIXI.autoDetectRenderer(viewWidth, viewHeight, rendererOptions);
renderer.view.className = "rendererView";
// add to DOM
document.body.appendChild(renderer.view);
// create stage
stage = new PIXI.Container();
stage.width = viewWidth;
stage.height = viewHeight;
stage.alpha = 0;
// load images
loader = PIXI.loader;
loader.add("images/bg.jpg");
loader.once("complete", onAssetsLoaded);
loader.load();
}
function onAssetsLoaded () {
console.log("assets loaded");
createElements();
update();
}
function createElements () {
console.log("create elements");
var bg = new PIXI.Sprite.fromImage("images/bg.jpg");
bg.position.x = 200;
bg.position.y = 200;
stage.addChild(bg);
}
function update () {
render();
requestAnimationFrame(update);
}
function render () {
renderer.render(stage);
}
But my sprite is not showing up. It's just a blank canvas. I've checked the network tab in chrome, it is being loaded. Logging the stage, it has one child; the sprite, which has a correct baseUrl and everything. But it's just blank. And i've put this on my webserver.
I've hit a wall. Does anyone have any idea what this might be? I'm using the latest version of Pixi, 3.0.
Thanks!
Solved it, it was my bad. I didn't realize I had set the alpha of the stage to 0...