Below is a small test program (works on little endian machines).
As is, the result is already strange to me :
in: r=20 g=20 b=80 a=FF (#202080FF, ok!)
out: r=90 g=90 b=C0 a=FF (#9090C0FF, strange...)
Where as I expected the fill color #FFFFFFFF x the mask 0x80 = #FFFFFF80 and so an output of #9090FFFF...
Now, if I set the fill color to #FFFFFF80 by changing "cfill.alpha = uint16_t(0x80) << 8;" , the result seems really wrong :
in: r=20 g=20 b=80 a=FF
out: r=98 g=98 b=E0 a=FF
I would expect fill x mask => #FFFFFF40 and thus an output of: #606060C0FF.
I especially do not understand how a lower alpha input color can end up in a lighter output on the target image.
What I am doing wrong here ? Is there another PIXMAP_OP_xxx that would work as I expect ?
Thanks.
#include <stdlib.h>
#include <stdio.h>
#include "pixman.h"
union C {
uint32_t value;
struct RGBA8888 {
uint8_t a;
uint8_t b;
uint8_t g;
uint8_t r;
} rgba;
};
int main()
{
// create target image full with r=0x20 g=0x20 b=0x80 a=0xFF
size_t w = 100; // multiple of 4 for alignment
size_t h = 100;
C *target = (C*)malloc(w * h * sizeof(C));
for(size_t i = 0; i < w * h; ++i)
target[i].value = 0x202080FF;
printf("in: r=%02X g=%02X b=%02X a=%02X\n",
target[0].rgba.r, target[0].rgba.g, target[0].rgba.b, target[0].rgba.a);
// connect target to pixman image
pixman_image_t *ptarget = pixman_image_create_bits(PIXMAN_r8g8b8a8, w, h, (uint32_t*)target, w * sizeof(uint32_t));
// create fill
pixman_color_t cfill;
cfill.red = uint16_t(0xFF) << 8;
cfill.green = uint16_t(0xFF) << 8;
cfill.blue = uint16_t(0xFF) << 8;
cfill.alpha = uint16_t(0xFF) << 8;
pixman_image_t *pfill = pixman_image_create_solid_fill(&cfill);
// create mask with a=0x80
uint8_t *mask = (uint8_t*)malloc(w * h);
for(size_t i = 0; i < w * h; ++i)
mask[i] = 0x80;
pixman_image_t *pmask = pixman_image_create_bits(PIXMAN_a8, w, h, (uint32_t*)mask, w);
// do compositing
pixman_image_composite(
PIXMAN_OP_OVER,
pfill, pmask, ptarget,
// src_x, src_y
0, 0,
// mask_x, mask_y
0, 0,
// dest_x, dest_y, width, height
0, 0, w, h);
// display one pixel of target
printf("out: r=%02X g=%02X b=%02X a=%02X\n",
target[0].rgba.r, target[0].rgba.g, target[0].rgba.b, target[0].rgba.a);
}
I turns out that Pixman works with premultiplied alpha ! So the white with alpha should be #80808080 and subsequently #40404040 and not #FFFFFF80 and #FFFFFF40.
Hope it helps somebody else ;)