I'm trying to play 16 bit PCM mono .wav files in a call with PJSUA 2.11 (also happened with 2.10). The logs don't indicate any errors, however I don't hear anything on the other side. I have disabled the system audio device to prevent usage of system audio, but it also didn't work with one enabled.
I have
- created an endpoint
ep.audDevManager().setNullDev();
- created a transport
ep.libStart();
- created an account with credentials
- created a new call using an inherited class with default params using
CallOpParam prm(true);
while (call->isActive()) pj_thread_sleep(1000);
in my call class I'm trying to play audio like this:
virtual void onCallMediaState(OnCallMediaStateParam &prm)
{
std::cerr << "received media state" << std::endl;
CallInfo ci = getInfo();
for (unsigned i = 0; i < ci.media.size(); i++) {
if (ci.media[i].type == PJMEDIA_TYPE_AUDIO
&& (ci.media[i].dir == PJMEDIA_DIR_ENCODING || ci.media[i].dir == PJMEDIA_DIR_ENCODING_DECODING)
&& ci.media[i].status == PJSUA_CALL_MEDIA_ACTIVE
) {
AudioMedia aud_med = getAudioMedia(i);
AudioMediaPlayer* player = new AudioMediaPlayer();
player->createPlayer("wav/audio.wav");
player->startTransmit(aud_med);
break;
}
}
}
I tried a few variations of playback attempts: other than this I tried not breaking after first media or using an AudioMediaPlayer as class member that's initialized only once.
However never I could hear anything on the remote side. I have verified that the devices actually work with twinkle on the system and the call does connect.
log (right after accepting the call):
20:27:25.506 inv0x55d724e01988 ....SDP negotiation done: Success
20:27:25.506 pjsua_media.c .....Call 0: updating media..
20:27:25.506 pjsua_media.c ......Call 0: stream #0 (audio) unchanged.
20:27:25.506 pjsua_media.c ......Audio updated, stream #0: G722 (sendrecv)
received media state
20:27:25.506 pjsua_aud.c .....Creating file player: wav/audio.wav..
20:27:25.506 wav_player.c ......File player 'wav/audio.wav' created: samp.rate=44100, ch=1, bufsize=4KB, filesize=178KB
20:27:25.506 pjsua_aud.c ......Player created, id=2, slot=4
20:27:25.506 pjsua_aud.c .....Conf connect: 4 --> 1
20:27:25.506 conference.c ......Port 4 (wav/audio.wav) transmitting to port 1 (sip:<remote number>@192.168.178.1)
I was thinking this might be related to me not consuming the audio received from the remote side at all, but I don't know how I can discard it without using it. The audio file plays on local PC using the playfile sample shipped with pjsip.
My code does play back the wav. You might miss a aud_med.start_transmit: