the code works, but the screen is getting cleared when i'm not moving, causing the player to disappear when you don't move.
ive tried doing wait .5, .5. and just not using CLS
I also think that the CLS in the DO LOOP is preventing the map from loading
RANDOMIZE TIMER
SCREEN _NEWIMAGE(800, 600, 32), 2
x = 0
y = 0
DIM SHARED x AS INTEGER
DIM SHARED y AS INTEGER
DIM SHARED u AS INTEGER
DIM SHARED o AS INTEGER
DIM SHARED Keypress AS STRING
DIM SHARED player AS LONG
DIM SHARED zombie AS LONG
DIM SHARED map_data(800, 600) AS INTEGER
SCREEN _NEWIMAGE(800, 600, 32)
u = INT(RND * 450) + 50
o = 100
player = _LOADIMAGE("Sprites\3.png")
house = _LOADIMAGE("Sprites\2.png")
zombie = _LOADIMAGE("Sprites\4.png")
TIMER ON
ON TIMER(.2) enemyai
DO
_PUTIMAGE (x, y), player
DO
Keypress = UCASE$(INKEY$)
IF LEN(Keypress) > 1 THEN Keypress = RIGHT$(Keypress, 1)
LOOP UNTIL Keypress > ""
CLS
SELECT CASE Keypress
CASE "W", "H": y = y - 10 'Up
CASE "A", "K"
x = x - 10 'Left
CASE "S", "P": y = y + 10 'Down
CASE "D", "M": x = x + 10 'Right
CASE "Q", CHR$(27): END 'Q or Esc Ends prog.
END SELECT
_PUTIMAGE (x, y), player
load_map
LOOP
SUB enemyai
CLS
o = o + 1
_PUTIMAGE (o, u), zombie
END SUB
SUB load_map
OPEN "map.dat" FOR INPUT AS #1
FOR a = 0 TO (780 \ 16)
FOR b = 0 TO (580 \ 10)
INPUT #1, map_data(a, b)
NEXT
NEXT
CLOSE #1
END SUB
map.dat attached and sprites. https://drive.google.com/drive/folders/13LjenIPDfP34BActYdM19l9ljeo6F9xW?usp=sharing
ok so i figured it out
i had to gt rid of the
clsinenemyai