I am trying to use the QGraphicsView/QGraphicsScene classes with a QGLWidget doing the bulk of rendering (I will need HW acceleration later down the road). My QGraphicsView(s) is tiled in a QGridLayout, itself inside a QDockWidget derived window. I cant seem to get events trickling down to the QGLWidget. I don't think its the layout architecture, because when I put the QGLWidget derived object directly in the QGridLayout 'tiles', events ARE passed to the OpenGL class. Its the QGraphicsView -> QGLWidget communication that's isn't working.
the code snippet in the QDocWidget that starts them up:
...
self.lightBoxes = []
for row in range ( numRows ):
for col in range ( numCols ):
#view = myImageView() this wont see the GL renderer, why ?
view = myGLView()
self.gridLayout.addWidget (view, row, col )
self.lightBoxes.append ( view )
and the QGLWidget and QGraphicsView derived classes are here. Again, events will make it to either object but not between them ( QGraphicsView and the QGLWidget )
class myGLView ( QtOpenGL.QGLWidget):
def __init__(self, parent=None, GLFlags=0 ):
print "MyGLView.__init__"
QtOpenGL.QGLWidget.__init__( self, parent )
def initializeGL(self):
print "myGLView.initializeGL"
# ...
def resizeGL (self, width=0, height=0):
print "myGLView.resizeGL"
glViewport(0, 0, width, height)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
gluPerspective(40.0, 1.0, 1.0, 30.0)
#...
def paintGL (self):
print "myGLView.paintGL"
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glLoadIdentity()
# ....
# ...resize Events wont trickle down from here...
class myImageView( QtGui.QGraphicsView ):
def __init__(self, parent=None, origPixmap=None ):
print "myImageView.__init__"
QtGui.QGraphicsView.__init__( self, parent )
QtCore.QMetaObject.connectSlotsByName(self)
self.GLRenderer = myGLView( self )
self.graphicsScene = QtGui.QGraphicsScene()
self.setViewport ( self.GLRenderer )
self.setScene ( self.graphicsScene )
def resizeEvent(self, event):
print "myImageView.resizeEvent"
QtGui.QGraphicsView.resizeEvent( self, event )
My calling sequence must be screwy, I don't see any of the events (here the resizeEvent) making it to the pyOpenGL classes. I thought I followed the example code in the documentation. Any idea how I can it to work ?
thx
Maybe you need to call myGLView with its parent (i.e. self)
that events are propagated.