I am implementing a Python version of the game Othello / Reversi. However, my algorithm seems to be having trouble when searching in the southwest direction.
Here are some important functions to understand how my current code works:
def _new_game_board(self)->[[str]]:
board = []
for row in range(self.rows):
board.append([])
for col in range(self.columns):
board[-1].append(0)
return board
def _is_valid_position(self, turn:list)->bool:
'''return true if the turn is a valid row and column'''
row = int(turn[0]) - 1
column = int(turn[1]) - 1
if row >= 0:
if row < self.rows:
if column >= 0:
if column < self.columns:
return True
else:
return False
def _is_on_board(self, row:int, col:int)->bool:
'''returns true is coordinate is on the board'''
if row >=0:
if row < self.rows:
if col >=0:
if col < self.columns:
return True
def _searchNorthEast(self)->None:
'''Search the board NorthEast'''
print("NorthEast")
row = self.move_row
column = self.move_column
should_be_flipped = list()
row += 1
column -= 1
if self._is_on_board(row, column):
print("column searching NorthEast on board")
if self.board[row][column] == self._opponent:
should_be_flipped.append([row, column])
while True:
row += 1
column -= 1
if self._is_on_board(row, column):
if self.board[row][column] == self._opponent:
should_be_flipped.append([row, column])
continue
elif self.board[row][column] == self.turn:
self._to_be_flipped.extend(should_be_flipped)
break
else:
break
else:
self._to_be_flipped.extend(should_be_flipped)
else:
pass
def _searchSouthWest(self)->None:
'''Search the board SouthWest'''
print("in SouthWest")
row = self.move_row
column = self.move_column
should_be_flipped = list()
row -= 1
column += 1
if self._is_on_board(row, column):
print("column searching SouthWest on board")
if self.board[row][column] == self._opponent:
should_be_flipped.append([row, column])
while True:
row -= 1
column += 1
if self._is_on_board(row, column):
if self.board[row][column] == self._opponent:
should_be_flipped.append([row, column])
continue
elif self.board[row][column] == self.turn:
self._to_be_flipped.extend(should_be_flipped)
break
else:
break
else:
self._to_be_flipped.extend(should_be_flipped)
else:
pass
def _move_is_valid(self, turn:list)->bool:
'''Verify move is valid'''
self._to_be_flipped = list()
self._opponent = self._get_opposite(self.turn)
if self._is_valid_position(turn):
self.move_row = int(turn[0]) - 1
self.move_column = int(turn[1]) - 1
self._searchRight()
self._searchLeft()
self._searchUp()
self._searchDown()
self._searchNorthWest()
self._searchNorthEast
self._searchSouthEast()
self._searchSouthWest()
if len(self._to_be_flipped) > 0:
return True
else:
return False
Now let's say the current board looks like the following:
. . . .
W W W .
. B B .
. B . .
Turn: B
and the player makes a move to row 1 column 4, it says invalid because it does not detect the white piece in row 2 column 3 to be flipped. All my other functions are written the same way. I can get it to work in every other direction except in this case.
Any ideas why it is not detecting the piece in this diagonal direction?
Don't Repeat Yourself. The
_search*
methods are extremely redundant which makes it difficult to see that the signs inare correct. Since you've given only two directions (NE, SW) and no documentation of the board orientation, I cannot tell if the signs agree with the board layout or even agree with themselves.
The
_search*
methods are also too long and should be divided into multiple functions, but that's a secondary concern.