I am making a 2D side-scrolling game and an item in the game will be a torch. I have a player whose arm can rotate and we can take the arm's angle. I am looking at having a triangular beam shape following the angle of the arm. I have had a few ideas like having an alpha image over the whole screen and individually removing alpha from each pixel based on the arm angle, but I think this will be too intensive. Any ideas would be greatly appreciated.
Python Pygame Game Lighting
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Changing pixels individually is really slow; it only works if you would use e.g.
numpyto manipulate the image data, since then most work will be done in optimized, compiled C code and not in the python runtime.An easy way is to just use another
Surfaceto do this manipulation using a different render mode, likeBLEND_RGBA_SUB.Here's a minimal example:
circle.png:
screenshot: