I am creating a game for touch screens that requires 2-4 players to each have access to a pair of slider controls. The problem is that the QML Slider control responds to touch as a mouse event and seizes the focus. Then only one player can access a single control at a time. I need multiple sliders to respond to touch events simultaneously. My question is how to do that?
With the help of a variety of stack overflow posts, I have been able to create my own answer that so far seems to work. I detail the answer below in the answer section to save other newbies like me the trouble.
I could not find a pure QML way to solve the problem but I wanted to minimize the use of C++. Using C++, I create an object TouchSlider and add it to my qml scene. The TouchSlider object has a simple function to update the value of a vertical slider according to a position argument. Then in the QML code, I add a MultiPointTouchArea on top of a regular slider and respond to the touch events by calling C++ function.
Here are all my files for a project called SliderPair.
SliderPair.pro:
main.cpp:
touchslider.h:
touchslider.cpp:
TouchSlider.qml:
PlayerControls.qml:
main.qml:
The result should look like this:
On a touch screen like my Surface Pro, I can control each slider simultaneously with two fingers. Since Windows supports up to 10 simultaneous touches that should mean I can have 2-4 players without a problem. We shall see.