I am trying to implement the flood-fill algorithm, which requires on each iteration to get the color of point in an area. But the color of the selected point is always the background color even if I have drawn something.
void MainWindow::floodFill(QPainter& p, int x, int y, const QColor& cu, const QColor& cc) {
st.push(QPair<int, int>(x, y));
//used for debug
int _r, _g, _b;
int _rCu, _gCu, _bCu;
int _rCc, _gCc, _bCc;
cu.getRgb(&_rCu, &_gCu, &_bCu);
cc.getRgb(&_rCc, &_gCc, &_bCc);
while (!st.isEmpty()) {
QPair<int, int> pair = st.pop();
QPixmap qPix = ui->centralWidget->grab();
QImage image(qPix.toImage());
QColor c(image.pixel(pair.first, pair.second));
//used for debug, here QColor c is always the same
c.getRgb(&_r, &_g, &_b);
if (c == cu || c == cc) {
continue;
}
p.setPen(cu);
p.drawPoint(pair.first, pair.second);
if (pair.first > 0) {
st.push(QPair<int, int>(pair.first - 1, pair.second));
}
if (pair.first < 200/*ui->centralWidget->width()*/) {
st.push(QPair<int, int>(pair.first + 1, pair.second));
}
if (pair.second > 0) {
st.push(QPair<int, int>(pair.first, pair.second - 1));
}
if (pair.second < 200/*ui->centralWidget->height()*/) {
st.push(QPair<int, int>(pair.first, pair.second + 1));
}
}
}
this is what i call in paint event
void MainWindow::paintEvent(QPaintEvent* event) {
QPainter p(this);
QColor colorRed(255, 0, 0);
QColor colorBlack(0, 0, 0);
p.setPen(QPen(colorBlack));
p.drawRect(50, 50, 3, 3);
floodFill(p, 51, 51, colorRed, colorBlack);
}