If you want a text version and don't have a screen clipping tool that will allow you to extract this from the UI, the rules list is pretty trivial to extract with a bit of reflection. You can either invoke internal types and methods in the FxCop object model to do this, or you can look for concrete classes that implement the Microsoft.FxCop.Sdk.IRule interface in the rule assemblies. e.g.:
The rule list can be viewed in the Rules tab of the FxCop UI (e.g.: http://www.binarycoder.net/fxcop/html/screenshot.png).
If you want a text version and don't have a screen clipping tool that will allow you to extract this from the UI, the rules list is pretty trivial to extract with a bit of reflection. You can either invoke internal types and methods in the FxCop object model to do this, or you can look for concrete classes that implement the
Microsoft.FxCop.Sdk.IRule
interface in the rule assemblies. e.g.: