I'm a newbe to C++ and started fooling around with my Kinect V2 and libfreenect2. The building of the library worked fine for me, I guess. But when I try to use it in my code I get some weird exceptions.
Freenect2 freenect2;
std::string serial="";
Freenect2Device *dev = 0;
freenect2.enumerateDevices();
serial = freenect2.getDefaultDeviceSerialNumber();
dev = freenect2.openDevice(serial);
Everytime I run this code, it fails at getting the serial number [serial = freenect2.getDefaultDeviceSerialNumber();] with:
"Unhandled exception thrown: read access violation.
_Pnext was 0xFFFFFFFFFFFFFFFF."
In case I'm using
Freenect2 freenect2;
Freenect2Device *dev = 0;
SyncMultiFrameListener listener(Frame::Color);
FrameMap frames;
freenect2.enumerateDevices();
dev = freenect2.openDefaultDevice();
dev->setColorFrameListener(&listener);
dev->start();
listener.waitForNewFrame(frames)
instead, it fails while waiting for a new frame [listener.waitForNewFrame(frames)] with following exception thrown:
" Exception thrown at 0x000000018026D0C2 (ig75icd64.dll) in ConsoleApplication1.exe: 0xC0000005: Access violation writing location 0x000000002BA0D700. "
So, what am I doing wrong and how can I do it better?
Thanks for your advice.
Edit: shortened the code...
I was facing the same problem on Debug mode but it worked on Release.
After some hours researching, I've managed to solve the problem through a compilation flag on the libfreenect2 project (on debug setting).
In VS2015 you can access this property on: