I have a WPF application in which i want to show a cube which has colored cells. so i used the Helix Toolkit with following code:
private void BuildColoredCube(int x, int y, int z)
{
double cubeSize = 1.0; // Size of each cube cell
Random random = new Random();
var modelGroup = new Model3DGroup();
for (int i = 0; i < x; i++)
{
for (int j = 0; j < y; j++)
{
for (int k = 0; k < z; k++)
{
var position = new Point3D(
i * cubeSize + cubeSize / 2,
j * cubeSize + cubeSize / 2,
k * cubeSize + cubeSize / 2);
// Generate a random color for each cube
Color color = Color.FromRgb((byte)random.Next(256), (byte)random.Next(256),
(byte)random.Next(256));
var cube = new BoxVisual3D
{
Center = position,
Width = cubeSize,
Height = cubeSize,
Length = cubeSize,
Material = MaterialHelper.CreateMaterial(color),
};
// Add the cube to the model group
modelGroup.Children.Add(cube.Model);
}
}
}
// Add the model group to the viewport
viewport.Children.Add(new ModelVisual3D { Content = modelGroup });
}
and the result is like this. this result is for a case with 10 * 10 * 10 cells (10 cells in each direction). the issue is when i increase the number of the cells like 100 * 100 * 100, the rendering performance is very poor and i can't easily zoom in or out or move the object around. so i am looking for a solution to solve this in my application using Helix Toolkit capabilities. if it is not possible at all in helix feel free to recommend better solutions. i have experience with Paraview which is capable of rendering a cube with large amount of meshes so i want to implement something like that in my wpf app.