I cannot find any simple solutions for text rendering in internet.
I saw approaches with mapping characters as textures and than make some search and draw as texture. This way seems to be too complex for such primitive action as text drawing. Isn't it?
So, my question is about simple ways to render text with SharpGL. How can it be accomplished?
Well text rendering is not as primitive as it seems :)
You should try some third party libraries for this task. FTGL is a nice font rendering library for OpenGL. It has a c# port also available may be you should try that.