I have this storyboard in pointer over visualstate in button:
<VisualState x:Name="PointerOver">
<Storyboard x:Name="Storyboard1" AutoReverse="True">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.Rotation)" Storyboard.TargetName="image">
<SplineDoubleKeyFrame KeyTime="0" Value="0"/>
<SplineDoubleKeyFrame KeyTime="0:0:0.1" Value="20"/>
<SplineDoubleKeyFrame KeyTime="0:0:0.2" Value="40"/>
<SplineDoubleKeyFrame KeyTime="0:0:0.3" Value="60"/>
<SplineDoubleKeyFrame KeyTime="0:0:0.4" Value="80"/>
<SplineDoubleKeyFrame KeyTime="0:0:0.5" Value="100"/>
<SplineDoubleKeyFrame KeyTime="0:0:0.6" Value="120"/>
<SplineDoubleKeyFrame KeyTime="0:0:0.7" Value="140"/>
<SplineDoubleKeyFrame KeyTime="0:0:0.8" Value="160"/>
<SplineDoubleKeyFrame KeyTime="0:0:0.9" Value="180"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
I want to reverse this storyboard in pointer release from the point of stop not from the end
Is that possible ??
You can use VisualStateGroup for this.
On
pointerRelease
event selectNormal
state .