Okay, I was trying to rotate an object in 3d and whenever we see an object rotating in 3d, it is not the object which is rotating. It is the camera which rotates and gives us the desired effect.
Now, say, I have two objects in the scene, one should be static and the other should be rotating. We have a main camera for the scene and a secondary camera which rotates around the second object.
My question is how does the main camera capture a scene where one object is constant and the other is rotating. Because, essentially it's the secondary camera which is rotating.
Shouldn't the main camera capture a scene wherein both the objects are static and the secondary camera is rotating?