Looking at the duplex example from the documentation of RtAudio, I do not understand why the number of frames has to be multiplied by 8 to get the good buffer size to copy.
In the example there is bufferBytes = bufferFrames * 2 * 4;
. I imagine the * 2
refers to the number of channels, but I see no reason for the * 4
.
Whole example:
#include "RtAudio.h"
#include <iostream>
#include <cstdlib>
#include <cstring>
// Pass-through function.
int inout( void *outputBuffer, void *inputBuffer, unsigned int nBufferFrames,
double streamTime, RtAudioStreamStatus status, void *data )
{
// Since the number of input and output channels is equal, we can do
// a simple buffer copy operation here.
if ( status ) std::cout << "Stream over/underflow detected." << std::endl;
unsigned int *bytes = (unsigned int *) data;
memcpy( outputBuffer, inputBuffer, *bytes );
return 0;
}
int main()
{
RtAudio adac;
if ( adac.getDeviceCount() < 1 ) {
std::cout << "\nNo audio devices found!\n";
exit( 0 );
}
// Set the same number of channels for both input and output.
unsigned int bufferBytes, bufferFrames = 512;
RtAudio::StreamParameters iParams, oParams;
iParams.deviceId = 0; // first available device
iParams.nChannels = 2;
oParams.deviceId = 0; // first available device
oParams.nChannels = 2;
try {
adac.openStream( &oParams, &iParams, RTAUDIO_SINT32, 44100, &bufferFrames, &inout, (void *)&bufferBytes );
}
catch ( RtAudioError& e ) {
e.printMessage();
exit( 0 );
}
// THIS HERE...
//
bufferBytes = bufferFrames * 2 * 4; // <---- WHY * 4??
//
//
try {
adac.startStream();
char input;
std::cout << "\nRunning ... press <enter> to quit.\n";
std::cin.get(input);
// Stop the stream.
adac.stopStream();
}
catch ( RtAudioError& e ) {
e.printMessage();
goto cleanup;
}
cleanup:
if ( adac.isStreamOpen() ) adac.closeStream();
return 0;
}