Is there a way to only run a SKemitter one time? I have a explosion when it is colliding with another node. The problem is that the explosion happens multiple times since it hits multiple times. How would I go about only running it once time?
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SKEmitterNode can be made to stop emitting after emitting
numParticlesToEmit
if that property is set: https://developer.apple.com/documentation/spritekit/skemitternode/1398043-numparticlestoemitI believe that most “explosion” type emitters should already have that property set. However I suspect your problem is that you are adding a new SKEmitterNode each time there is a hit.
You could usee a Boolean
var wasHit = false
to track the hit state.Then when the hit occurs, check
wasHit
before adding the emitter, and then setwasHit
to true.