I have just designed simple 3d model in 3ds Max and try to import within Unity. But notice one thing that is irrelevant for me, I was getting -90 rotation in X degree and scale of model is also not proper.
I don't know what is the reason behind this though I am beginner with 3ds max software.
As per above image, I hope you understand my point so what kind of settings, I require to do in 3ds max software so that it get imported with 0 rotation in X degree and with (1,1,1) scale.
Give me some suggestions into this.
Unity have different axis that 3D Max (and Blender etc.) and to fix that Unity is rotating models by default. Just Unity thing. If it's bordering you, you can always set your model as a child of an empty object.