I was reading up on the unity MLAPI and read in the documentation that basic scene management is offered. https://docs-multiplayer.unity3d.com/docs/mlapi-basics/scene-management. However as far as I could see this is limited to placing all of the connected clients and their player prefabs in the same scene. For this use case this works pretty good, I was wondering if anyone has experience using MLAPI and managing different scenes for different players. Basically running a multiplayer game where player X could be in a different scene than player Y, whilst still being able to move to another players scene and see the state of the scene that player caused. A bit how games such as Diablo 3 work. I have no idea where to begin with such an implementation, any pointers would be greatly appreciated!
Scene management using unity MLAPI (Multiplayer)
1.1k Views Asked by Mark Stroeven At
0
There are 0 best solutions below
Related Questions in UNITY-GAME-ENGINE
- Using arrow keys to rotate an object
- know object behind another object is fully visible
- Unity3d AudioSource not creatable
- Unity3d - Input.GetKey returns true more than once
- Flurry Ads on Unity3D with Prime31 plugin
- Make screenshot of DirectX window that is hidden and doesn't have focus
- Coroutine being detected as inactive despite being active
- Unity3D: Adding charged force in relation to position
- Unity - Particles emitting non-random
- 3d mouse aim camera 3rd person vertical C#
- Unity: How would I go about creating a power up system?
- Unity - Gui Button issues (Android)
- Unity3d strange Collider behaviour
- Start() function doesn't work properly after Application.LoadLevel
- Gravity works weird
Related Questions in MULTIPLAYER
- Python Multiplayer noughts and crosses
- AppWarp RoomID in Unity SDK
- Stealing enemies points in multiplayer game
- What is the equivalent of RPC in new Unity Networking?
- Guess number game in javascript with two players
- Python PodSixNet Error
- How to use websockets in a real-time multiplayer game?
- Unity 5 and NetworkManager
- iMessaged-based invitations for GameCenter for iOS 10
- Unity3d unet - TargetRPC call originating from Client
- Socket.IO handling multi-player movement in open-world
- Photon Engine Native OSX cpp SDK 4.1.5
- android multiplayer, database connectivity api
- Swift syntax for GKMatchmaker.matchForInvite
- Multiplayer glitching in smallbasic
Related Questions in UNITY3D-UNET
- Unity WebGL build error: The name Network does not exist in the current context
- Unity3d unet - TargetRPC call originating from Client
- Authority with UNET client
- Synchronizing complex GameObjects in Unity Networking - UNET
- Unity Networking: Unity crashes when I call the NetworkManager.singleton.StopClient() function
- Unity UNET- Can't spawn object with client authority
- Starting my app for 'host' networking mode in unity
- UNET- non-player object glitches back and forth after moving from previous spot to current
- Untiy Netcode For GameObject unable to connect to remote server
- Mirror/UNET c# - No authority on object even when using Command & ClientRpc - What am I missing?
- Scene management using unity MLAPI (Multiplayer)
- Client disconnect when shooting in Unity (Mirror)
- Unity NetworkTransform, force update every Frame?
- Why can't I try catch a TimeOut error on Unet
- Multiplayer [SyncEvent] problem with non-player objects
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?